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Gekkan Dennou Club 145
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Gekkan Dennou Club - 2000.6 Vol. 145 (Japan).7z
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Gekkan Dennou Club - 2000.6 Vol. 145 (Japan) (Track 1).bin
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games
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spassion
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source.lzh
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SOURCE
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FuncEnemy
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BATTERY.C
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2000-03-24
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3KB
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122 lines
/*
#include <stdio.h>
#include <iocslib.h>
void key_wait( void );
#define BIT(i) (1<<(i))
*/
/* 砲台 */
#include <xsp2lib.h>
#include "../SPASSION.H"
#include "../player.h"
#include "../enemy.h"
#include "../eshot.h"
#include "../effect.h"
#include "../priority.h"
#include "../sound.h"
#include "../entry.h"
#ifndef NULL
#define NULL ((void *) 0)
#endif
#define PALET_MAIN 0x0500
short enemy_explode( ENEMY *ene );
static short MoveEnemyBattery(ENEMY *);
/*static void TiniEnemyBattery(ENEMY *);*/
/* 32x16キャラの当たり判定 */
static HIT_XY4 hit_p[]={-12-PLAYER_HIT_X,-8-PLAYER_HIT_Y,12+PLAYER_HIT_X,8+PLAYER_HIT_Y};
static HIT_XY4 hit_o[]={-12-OPTION_HIT_X,-8-OPTION_HIT_Y,12+OPTION_HIT_X,8+OPTION_HIT_Y};
static HIT_XY4 hit_s[]={-12,-8,12,8};
/* InitEnemyZako00Hitと同じなのでいらない */
void InitEnemyBatteryHit( void )
{
}
static short pt[4]={10,11,12,13};
void InitEnemyBattery(ENEMY *ene)
{
ene->pt = obj_hatch+pt[ene->arg];
ene->info = PALET_MAIN | PRIORITY_ZAKO;
ene->vx = -map_vx;
ene->vy = 0;
ene->hit_p[0] = &hit_p[0];ene->hit_p[1]=NULL;
ene->hit_o[0] = &hit_o[0];ene->hit_o[1]=NULL;
ene->hit_s[0] = &hit_s[0];ene->hit_s[1]=NULL;
ene->hp = 10;
ene->no_dead = 0;
switch ( level ){
case EASY:
ene->flg=120;
break;
case NOMAL:
ene->flg=90;
break;
case HARD:
ene->flg=60;
break;
}
ene->func_enemy_move = MoveEnemyBattery;
/* ene->func_enemy_tini = TiniEnemyBattery;*/
/* entry_counter_stop = !0;*/ /* エントリーカウンター停止 */
}
static short MoveEnemyBattery( ENEMY *ene )
{
unsigned char angle[4]={192,64,192,64};
short xpoint[4]={-8,8,-8,8},ypoint[4]={-5,-5,5,5};
short Wait( ENEMY *ene, short time );
/* 速度を足して上位ワード(固定整数部)だけ取り出す */
ene->x = ((ene->lx += ene->vx) >> 16);
ene->y = ((ene->ly += ene->vy) >> 16);
if( Wait( ene, ene->flg ) ){
MakeEShot(ESHOT_LASER00, ENE_X+xpoint[ene->arg], ENE_Y+ypoint[ene->arg],15, angle[ene->arg], 4,0,ene);
SetSE(SE_ESHOT_LASER); /* 敵ショット音 */
}
#if 0
if(ENE_X < 192){
ene->lx = 192*65536;
ene->vx = 0;
ene->vy = 0;
}
if( BITSNS(0x04) & BIT(1) ){
while( BITSNS(0x04) & BIT(1) );
entry_counter_stop = 0;
return (0);
}
#endif
/* 画面外に出たら消去 */
if( ENE_X < 0 - 32 )
return (0);
/* ダメージを受けた時の処理 */
if(ene->damage){
SetSE(SE_DAMAGE); /* 効果音 */
ene->info = PALET_DAMAGE | PRIORITY_ZAKO;
if((ene->hp -= ene->damage) <= 0) {
MakeEffect(EFFECT_EXPLMINI, 0, ene->x-8, ene->y-8);
SetSE(SE_EXPL_BATTERY); /* 爆発音 */
ene->player->score += 2;
return (0); /* 消去 */
}
ene->damage = 0;
}else
ene->info = PALET_MAIN | PRIORITY_ZAKO;
xobj_set_st(ene);
return(1);
}
/*
static void TiniEnemyBattery(ENEMY * p)
{
}
*/